Wave Race 64 cover art

Wave Race 64 N64

Average Sale Price £24.16 ▼ 6.9% this month
Price Range £12.39 – £44.99
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Price History

Date Avg Price Low High Sales
2026-04-05 £24.16 £12.39 £44.99 10
2026-04-04 £25.96 £12.57 £44.99 10
2026-04-03 £28.04 £12.57 £44.99 10
2026-04-02 £23.36 £12.57 £44.99 10
2026-04-01 £22.25 £8.24 £44.99 10
2026-03-31 £23.59 £13.48 £44.99 10
2026-03-30 £23.59 £13.48 £44.99 10
2026-03-29 £24.70 £13.48 £44.99 10
2026-03-28 £25.01 £13.48 £44.99 10
2026-03-27 £25.64 £13.48 £61.99 10
2026-03-26 £25.52 £13.48 £61.99 10
2026-03-25 £27.87 £13.48 £61.99 10

Game Info

Developer
Nintendo EAD
Publisher
Nintendo
Platform
N64
Release Year
1996

Screenshots

Wave Race 64 screenshotWave Race 64 screenshotWave Race 64 screenshot

Game History

Wave Race 64 was developed by Nintendo EAD (Entertainment Analysis & Development) and published by Nintendo for the Nintendo 64 console. The game was directed by Shigeru Miyamoto, Nintendo's legendary designer who also served as producer on the project.

Wave Race 64 was released in Japan on June 23, 1996, and in North America on September 30, 1996, making it one of the earliest third-party titles available for the N64 at launch. The game arrived in Europe in 1997, following the console's regional release schedule.

The game was critically acclaimed at launch, with reviewers praising its impressive water physics, responsive controls, and technical achievement on the N64 hardware. It received strong sales and became one of the system's popular launch titles, helping to demonstrate the console's 3D capabilities to consumers. Critics particularly noted how the dynamic wave simulation added realism and replay value to the racing experience.

Wave Race 64 holds historical significance for collectors today as a landmark title in the N64's library. It remains highly sought after by enthusiasts of early 3D gaming, both as a technical showcase and as a representative example of the console's launch window quality. Complete copies with original boxes and manuals command respectable prices in the retro gaming market, particularly in NTSC-J (Japanese) and NTSC-U (North American) versions.

An interesting development note is that Wave Race 64 was one of the first games to extensively utilize the N64's hardware capabilities for real-time water simulation, which was computationally expensive for the era. This technical ambition made the game a showcase title for the system's polygon-pushing prowess during the 32-bit to 64-bit console transition.

The game's success led to a sequel, Wave Race: Blue Storm, released for the Nintendo GameCube in 2001. However, the original N64 version remains the more nostalgic and collectible entry in the series, solidifying its place in gaming history as both a technical achievement and a beloved launch title.