Super Street Fighter II cover art

Super Street Fighter II SNES

Average Sale Price £20.23 ▲ 10.4% this month
Price Range £9.99 – £34.99
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Price History

Date Avg Price Low High Sales
2026-04-05 £20.23 £9.99 £34.99 10
2026-04-04 £18.32 £10.80 £31.90 10
2026-04-03 £13.26 £10.00 £16.15 10
2026-04-02 £15.47 £10.00 £31.90 10
2026-04-01 £13.59 £10.00 £17.95 10
2026-03-31 £14.47 £10.00 £31.90 10
2026-03-30 £14.92 £8.66 £31.90 10
2026-03-29 £14.92 £8.66 £31.90 10
2026-03-28 £13.31 £9.19 £16.15 10
2026-03-27 £14.00 £9.19 £17.95 10
2026-03-26 £13.58 £9.19 £17.95 10
2026-03-25 £14.05 £9.73 £17.95 10

Game Info

Developer
Capcom
Publisher
Capcom
Platform
SNES
Release Year
1994

Screenshots

Super Street Fighter II screenshotSuper Street Fighter II screenshotSuper Street Fighter II screenshot

Game History

Super Street Fighter II was developed and published by Capcom for the Super Nintendo Entertainment System (SNES). The game was directed by the core Street Fighter II development team at Capcom and represented an enhanced iteration of the already-successful Street Fighter II: The World Warrior.

The game was released in North America in 1994 and subsequently rolled out to other regions. It came to Japanese arcades first in 1993 before the SNES port arrived. Super Street Fighter II built upon previous Street Fighter II versions by introducing four new playable characters: Cammy, T. Hawk, Fei Long, and Dee Jay, bringing the roster to sixteen fighters total. The game also featured improved graphics, additional animation frames, and gameplay refinements including faster combat speed compared to earlier arcade versions.

Super Street Fighter II received strong critical acclaim upon release, praised for its faithful arcade translation and the expanded character roster. The game was both a critical and commercial success, selling millions of copies and becoming one of the SNES library's best-selling titles. Fighting game enthusiasts appreciated the enhanced gameplay balance and new competitive options the additional characters provided.

Today, Super Street Fighter II holds significant value for collectors due to its status as one of the definitive home ports of Street Fighter II and its role in the fighting game's cultural legacy. Original cartridges, particularly complete copies in good condition with original boxes and manuals, command respectable prices in the collector's market. The game is historically important as it exemplified Capcom's commitment to delivering quality arcade-to-console conversions during the 16-bit era.

An interesting aspect of the game's development was Capcom's iterative approach to Street Fighter II, releasing multiple enhanced versions across arcade and home platforms. This strategy kept the franchise fresh and demonstrated the company's understanding of both arcade and console markets. The SNES version's success helped establish the console as a premier fighting game platform, competing effectively with arcade originals.