Super Metroid cover art

Super Metroid SNES

Average Sale Price £60.09 ▲ 11.9% this month
Price Range £18.25 – £101.99
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Price History

Date Avg Price Low High Sales
2026-04-05 £60.09 £18.25 £101.99 10
2026-04-04 £53.73 £18.25 £101.99 10
2026-04-03 £76.66 £9.98 £299.00 10
2026-04-02 £52.75 £9.92 £94.19 10
2026-04-01 £51.95 £9.98 £94.19 10
2026-03-31 £57.75 £39.18 £101.99 10
2026-03-30 £56.50 £34.99 £101.99 10
2026-03-29 £48.06 £9.96 £94.19 10
2026-03-28 £48.32 £9.96 £94.19 10
2026-03-27 £58.08 £34.99 £101.99 10
2026-03-26 £47.32 £9.88 £94.19 10
2026-03-25 £50.93 £34.99 £94.19 10

Game Info

Developer
Nintendo R&D1
Publisher
Nintendo
Platform
SNES
Release Year
1994

Screenshots

Super Metroid screenshotSuper Metroid screenshotSuper Metroid screenshot

Game History

Super Metroid was developed by Nintendo R&D1 and Intelgent Systems for the Super Nintendo Entertainment System (SNES). The game was directed by Yoshio Sakamaki and produced by Gunpei Yokoi, who championed the project as a continuation of the Metroid franchise.

The game was first released in Japan on April 18, 1994, followed by a North American release on September 1994, and a European release in 1995. It came six years after the original Metroid on the NES and five years after Metroid II: Return of Samus on Game Boy.

Super Metroid received critical acclaim upon release, with reviewers praising its atmospheric exploration, gameplay refinement, and visual presentation. The game was commercially successful and went on to sell approximately 1.5 million copies worldwide during the SNES era, establishing itself as one of the system's defining titles.

The game is historically significant because it essentially defined the "Metroidvania" genre—a template of interconnected exploration, ability-gated progression, and environmental storytelling that countless developers have imitated. Its influence on game design remains visible today in titles like Hollow Knight and Ori and the Blind Forest. For collectors, original cartridges command premium prices, with complete in-box copies regularly selling for several hundred dollars, making it one of the most valuable SNES games.

An interesting development detail is that the game was originally conceived with a more action-oriented direction before the team refocused on creating a cohesive exploration experience. The iconic wall-jump mechanic was a late addition that emerged during development, becoming essential to traversal design. The game's atmospheric soundtrack, composed by Kenji Yamamoto, was also widely praised for its moody, immersive quality that enhanced the sense of isolation on the alien planet Zebes.

Super Metroid's legacy was cemented when it was inducted into the Library of Congress's Video Game Canon in 2016, recognizing its cultural and historical importance to the medium.