Super Mario World cover art

Super Mario World SNES

Average Sale Price £19.72 ▲ 10.8% this month
Price Range £11.00 – £29.95
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Price History

Date Avg Price Low High Sales
2026-04-05 £19.72 £11.00 £29.95 10
2026-04-04 £17.80 £10.80 £29.95 10
2026-04-03 £18.09 £11.79 £32.95 10
2026-04-02 £18.57 £12.99 £32.95 10
2026-04-01 £17.33 £11.79 £32.95 10
2026-03-31 £18.03 £11.82 £32.95 10
2026-03-30 £16.70 £11.75 £32.95 10
2026-03-29 £16.70 £11.75 £32.95 10
2026-03-28 £15.01 £11.75 £26.70 10
2026-03-27 £15.90 £11.70 £26.70 10
2026-03-26 £19.11 £11.66 £32.95 10
2026-03-25 £18.70 £9.95 £32.95 10

Game Info

Developer
Nintendo EAD
Publisher
Nintendo
Platform
SNES
Release Year
1990

Screenshots

Super Mario World screenshotSuper Mario World screenshotSuper Mario World screenshot

Game History

Super Mario World was developed by Nintendo EAD (Entertainment Analysis & Development) and published by Nintendo for the Super Famicom and Super Nintendo Entertainment System (SNES). The game was directed by Shigeru Miyamoto, the legendary creator of the Mario franchise, with significant contributions from the development team that had previously worked on Super Mario Bros. 3.

Super Mario World was released in Japan on November 21, 1990, as a launch title for the Super Famicom. It arrived in North America on August 13, 1991, bundled with the SNES console in most regions, which significantly boosted its accessibility and sales. The game was later released in Europe and other regions throughout 1992.

The game received critical acclaim upon launch, with reviewers praising its colorful graphics, responsive controls, and innovative level design. It became one of the best-selling games on the SNES, selling over 20 million copies worldwide across all releases and ports. The game's commercial success helped establish the SNES as a dominant force in the 16-bit console era.

Super Mario World is historically significant to collectors today as one of the most influential 2D platformers ever created. It introduced Yoshi, who became a major character in the Mario universe, and demonstrated how the franchise could evolve with new hardware capabilities. The game's tight controls, creative enemy design, and varied level themes set a standard for platform game design that influenced countless titles that followed.

An interesting development detail is that the game was initially designed to be more complex and difficult, but the team adjusted the difficulty curve to make it more accessible to a broader audience as a system launch title. The game's secret exits and hidden areas also encouraged exploration and replayability, features that became hallmarks of the series. Super Mario World has been ported and re-released numerous times, including on the Game Boy Advance, Virtual Console, and Nintendo Switch Online, ensuring its continued presence in gaming culture.