Street Fighter II: The World Warrior SNES

Average Sale Price £21.94 ▼ 4.4% this month
Price Range £8.99 – £54.99
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Price History

Date Avg Price Low High Sales
2026-04-05 £21.94 £8.99 £54.99 10
2026-04-04 £22.95 £10.80 £54.99 10
2026-04-03 £17.78 £10.80 £54.99 10
2026-04-02 £16.91 £8.48 £54.99 10
2026-04-01 £20.49 £10.80 £54.99 10
2026-03-31 £20.11 £10.09 £54.99 10
2026-03-30 £17.04 £8.66 £54.99 10
2026-03-29 £14.83 £8.66 £31.90 10
2026-03-28 £13.08 £10.00 £16.15 10
2026-03-27 £13.38 £10.80 £16.15 10
2026-03-26 £13.01 £9.19 £16.15 10
2026-03-25 £13.48 £10.80 £16.15 10

Game Info

Developer
Capcom
Publisher
Capcom
Platform
SNES
Release Year
1992

Game History

Street Fighter II: The World Warrior was developed and published by Capcom, released in arcades in 1991 before arriving on the Super Nintendo Entertainment System (SNES) in 1992. The SNES version was ported by Capcom and released in North America on February 1992, with European and Japanese releases following later that year. The arcade game was created by a team led by producer Yoshiki Okamoto and programmer Gunpei Yokoi's division at Capcom.

The SNES port was a massive commercial success, becoming one of the best-selling fighting games of its era and helping drive SNES console sales during the 16-bit console wars. Critics praised the faithful translation of the arcade experience to home console hardware, though some noted minor differences in animation frames and audio compared to the arcade original. The game received widespread critical acclaim for its responsive controls, balanced gameplay, and robust roster of eight playable fighters, each with distinct fighting styles and special moves.

Street Fighter II: The World Warrior holds immense historical significance for collectors today as it established the fighting game genre as a dominant force in both arcades and home gaming. The SNES version introduced millions of players to competitive fighting games and remains one of the most sought-after cartridges for the console. Its success spawned numerous enhanced arcade and home versions, including Champion Edition, Turbo, and Super Street Fighter II, establishing a franchise that continues today.

An interesting development detail involves the game's balance: Capcom released multiple arcade revisions to adjust character matchups after the original release, and these balance changes were incorporated into subsequent home ports. The SNES cartridge size limitations required Capcom to make minor compromises in animation and music compared to the arcade, but the core gameplay remained intact. The game's success demonstrated that arcade-quality fighting games could be competently translated to home consoles, fundamentally changing the video game industry's approach to the genre.