Street Fighter II Turbo: Hyper Fighting cover art

Street Fighter II Turbo: Hyper Fighting SNES

Average Sale Price £30.23 ▲ 59.4% this month
Price Range £9.99 – £125.50
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Price History

Date Avg Price Low High Sales
2026-04-05 £30.23 £9.99 £125.50 10
2026-04-04 £18.96 £10.00 £54.99 10
2026-04-03 £29.35 £10.00 £125.50 10
2026-04-02 £19.82 £10.00 £54.99 10
2026-04-01 £21.05 £10.00 £54.99 10
2026-03-31 £22.50 £10.00 £54.99 10
2026-03-30 £23.20 £10.00 £54.99 10
2026-03-29 £16.46 £9.08 £54.99 10
2026-03-28 £20.44 £9.08 £54.99 10
2026-03-27 £20.84 £9.08 £54.99 10
2026-03-26 £21.04 £9.08 £54.99 10
2026-03-25 £21.04 £9.08 £54.99 10

Game Info

Developer
Capcom
Publisher
Capcom
Platform
SNES
Release Year
1993

Screenshots

Street Fighter II Turbo: Hyper Fighting screenshotStreet Fighter II Turbo: Hyper Fighting screenshotStreet Fighter II Turbo: Hyper Fighting screenshot

Game History

Street Fighter II Turbo: Hyper Fighting was developed and published by Capcom for the Super Nintendo Entertainment System (SNES). It represented the third major iteration of the Street Fighter II arcade game to be ported to home consoles, following the original Street Fighter II and Street Fighter II Turbo releases.

The game was first released in North America on November 1992. It subsequently rolled out to other regions including Europe and Japan, where it was known as Street Fighter II Dash Turbo (ストリートファイターII ダッシュ ターボ). The SNES version was developed to bring the arcade experience closer to home players by implementing the faster gameplay speed and additional features that had proven popular in arcades.

Street Fighter II Turbo: Hyper Fighting received strong critical acclaim upon its release, with reviewers praising its faithful arcade translation and responsive controls. Commercially, it performed well, becoming one of the best-selling SNES titles and helping to solidify the system's dominance during the 16-bit console generation. The game's success demonstrated continued consumer appetite for Street Fighter II variations.

The title holds historical significance for collectors today as an important piece of fighting game history and 16-bit gaming culture. It represents a transitional moment in arcade-to-home conversions when developers were increasingly able to deliver arcade-quality experiences on consumer hardware. Complete, in-box copies command attention from retro game collectors, and the game's cartridge is frequently sought after by Street Fighter enthusiasts.

An interesting aspect of the release was Capcom's strategy of iterating Street Fighter II multiple times across different platforms and versions. This approach maximized the franchise's commercial potential throughout the early 1990s, though it also led to some consumer confusion regarding which version offered the definitive experience. The SNES version of Turbo: Hyper Fighting remains regarded as one of the better home versions of the arcade game, particularly appreciated for its balance of authenticity and accessibility to casual players.