Spider-Man cover art

Spider-Man PS1

Average Sale Price £39.76 ▼ 0.5% this month
Price Range £16.15 – £73.50
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Price History

Date Avg Price Low High Sales
2026-04-05 £39.76 £16.15 £73.50 10
2026-04-04 £39.96 £16.00 £73.50 10
2026-04-03 £43.74 £16.00 £73.50 10
2026-04-02 £42.17 £14.99 £73.50 10
2026-04-01 £39.31 £16.15 £69.99 10
2026-03-31 £39.41 £16.15 £69.99 10
2026-03-30 £39.31 £16.15 £69.99 10
2026-03-29 £36.23 £18.82 £69.99 10
2026-03-28 £32.36 £17.75 £69.99 10
2026-03-27 £41.34 £18.82 £69.99 10
2026-03-26 £37.96 £18.82 £69.99 10
2026-03-25 £37.92 £18.82 £69.95 10

Game Info

Developer
Neversoft
Publisher
Activision
Platform
PS1
Release Year
2000

Screenshots

Spider-Man screenshotSpider-Man screenshotSpider-Man screenshot

Game History

Spider-Man for PlayStation 1 was developed by Insomniac Games and published by Sony Computer Entertainment. The game was directed by Mike Inciardi and released on September 19, 2000, in North America, with European releases following later that year. It was among the first major superhero video game titles to achieve both critical acclaim and commercial success.

The game received strong reviews upon launch, with critics praising its web-swinging mechanics, faithful representation of Spider-Man's abilities, and comic book-style presentation. It sold over 3 million copies worldwide, making it one of the most successful PlayStation titles of its era. The commercial success demonstrated significant market demand for quality superhero games and established Insomniac as a capable developer in the genre.

Spider-Man is historically significant to collectors today for several reasons. It represents a pivotal moment when superhero video games transitioned from poor quality tie-ins to legitimate entertainment experiences. The game's technical achievement in rendering New York City and implementing fluid web-swinging set standards for the genre. Complete copies in good condition command respectable prices on the secondary market, particularly those with original cases and manuals.

One notable aspect of the game's development was Insomniac's decision to focus on capturing the feeling of being Spider-Man rather than simply recreating storylines from comics or films. The team invested considerable effort in the web-swinging mechanics to make them feel intuitive and satisfying. The game also featured an original story and voice acting, with Rino Romano voicing Spider-Man.

The title spawned two direct sequels on PlayStation 2, further cementing the franchise's importance. Spider-Man's success on PS1 essentially proved that carefully crafted licensed games could achieve both critical respect and commercial viability, influencing how major publishers approached superhero properties in the years that followed. It remains a touchstone title for PlayStation collectors and enthusiasts of the superhero gaming genre.