Soul Edge PS1
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| Date | Avg Price | Low | High | Sales |
|---|---|---|---|---|
| 2026-04-05 | £28.18 | £28.18 | £28.18 | 1 |
| 2026-04-04 | £33.10 | £33.10 | £33.10 | 1 |
| 2026-04-03 | £32.90 | £32.90 | £32.90 | 1 |
| 2026-04-02 | £33.10 | £33.10 | £33.10 | 1 |
| 2026-04-01 | £33.19 | £33.19 | £33.19 | 1 |
| 2026-03-31 | £28.07 | £28.07 | £28.07 | 1 |
| 2026-03-30 | £28.07 | £28.07 | £28.07 | 1 |
| 2026-03-29 | £33.01 | £33.01 | £33.01 | 1 |
| 2026-03-28 | £32.84 | £32.84 | £32.84 | 1 |
| 2026-03-27 | £32.75 | £32.75 | £32.75 | 1 |
| 2026-03-26 | £27.74 | £27.74 | £27.74 | 1 |
| 2026-03-25 | £32.64 | £32.64 | £32.64 | 1 |
Screenshots



Game History
Soul Edge was developed and published by Bandai Namco (then Namco) as an arcade fighting game that debuted in Japanese arcades in 1995. The game was ported to the PlayStation 1 in 1996 in Japan and 1997 in North America and Europe, becoming one of the console's early fighting game titles.
The development team drew inspiration from successful arcade fighters of the era while introducing a unique weapon-based fighting system. This marked the beginning of what would become the Soul series, a flagship franchise for Namco. The game featured 3D graphics that were notable for their time, though the PS1 version included some graphical compromises compared to its arcade counterpart.
Soul Edge received a warm critical reception upon its arcade release, praised for its technical execution and innovative gameplay mechanics. The PlayStation port was generally well-received by console players hungry for quality fighting games, though reviews noted the difference in visual fidelity from the arcade original. Commercially, it found modest success, establishing a dedicated fanbase that would grow significantly with its sequel, Soul Calibur.
Today, Soul Edge holds historical significance as the progenitor of the Soul Calibur franchise, one of the most enduring 3D weapon-based fighting game series. Collectors value the original PS1 release as an important piece of fighting game history and PlayStation's library. The game demonstrated that arcade ports could succeed on home consoles and helped validate 3D fighting games as a viable genre beyond Tekken.
An interesting piece of trivia is that the game's protagonist, Siegfried Schtrying, would undergo significant character development across the series, particularly regarding his connection to Soul Edge itself. The PS1 version also featured exclusive content and adjustments that differentiated it from arcade releases, making it a distinct version in the game's history.