Soul Blazer cover art

Soul Blazer SNES

Average Sale Price £121.31 ▲ 0.0% this month
Price Range £5.90 – £195.54
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Price History

Date Avg Price Low High Sales
2026-04-05 £121.31 £5.90 £195.54 5
2026-04-04 £121.31 £5.90 £195.54 5
2026-04-03 £121.30 £5.89 £195.52 5
2026-04-02 £116.45 £5.85 £194.99 4
2026-04-01 £116.61 £5.89 £195.58 4
2026-03-31 £116.74 £5.91 £196.08 4
2026-03-30 £116.57 £5.88 £195.43 4
2026-03-29 £116.57 £5.88 £195.43 4
2026-03-28 £116.57 £5.88 £195.43 4
2026-03-27 £116.42 £5.84 £194.84 4
2026-03-26 £97.07 £5.83 £195.03 6
2026-03-25 £97.07 £5.81 £195.04 6

Game Info

Developer
Quintet
Publisher
Enix
Platform
SNES
Release Year
1992

Screenshots

Soul Blazer screenshotSoul Blazer screenshotSoul Blazer screenshot

Game History

Soul Blazer was developed by Quintet and published by Enix for the Super Nintendo Entertainment System. The game was directed by Kazuari Tomi and represented Quintet's early work in the action RPG genre, a style the developer would become known for throughout the SNES era.

The game was first released in Japan on March 29, 1992, followed by a North American release in 1993. A European release came later that same year. Soul Blazer's relatively limited distribution, particularly in the West, contributed to its eventual rarity in the collector's market.

Critical reception was generally positive at launch, with reviewers appreciating the game's action-oriented gameplay, dungeon-crawling mechanics, and the innovative town-rebuilding system where players gradually restored an NPCs' village by defeating enemies and breaking environmental objects. However, the game achieved only modest commercial success compared to other SNES titles of the period, which limited its initial print run and contributed to its later scarcity.

Soul Blazer is historically significant to collectors for several reasons. The game's relatively low sales figures during its original release created limited cartridge availability, making it increasingly valuable as collectors sought out classic SNES titles. The game also gained renewed appreciation among enthusiasts for its unique blend of mechanics and its position as a precursor to Quintet's later acclaimed titles like Illusion of Gaia and Terranigma, which formed an informal spiritual trilogy.

An interesting aspect of Soul Blazer's development was Quintet's experimentation with the action RPG formula specifically designed for the SNES hardware. The game's town-rebuilding mechanic was innovative for its time and added a layer of progression beyond typical dungeon exploration. This element would be refined in the developer's subsequent releases. Additionally, the game features a memorable soundtrack composed by Kei Okamoto that contributed significantly to its atmosphere and has since been celebrated by video game music enthusiasts.