Skies of Arcadia cover art

Skies of Arcadia Dreamcast

Average Sale Price £104.81 ▼ 6.1% this month
Price Range £23.08 – £179.99
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Price History

Date Avg Price Low High Sales
2026-04-05 £104.81 £23.08 £179.99 10
2026-04-04 £111.57 £23.08 £179.99 10
2026-04-03 £107.54 £28.48 £179.99 10
2026-04-02 £107.54 £28.49 £179.99 10
2026-04-01 £112.47 £28.55 £179.99 10
2026-03-31 £111.25 £16.37 £179.99 10
2026-03-30 £112.46 £28.40 £179.99 10
2026-03-29 £104.05 £10.40 £179.99 10
2026-03-28 £104.06 £10.40 £179.99 10
2026-03-27 £113.51 £28.24 £179.99 10
2026-03-26 £112.61 £28.25 £179.99 10
2026-03-25 £100.84 £10.28 £179.99 10

Game Info

Developer
Overworks
Publisher
Sega
Platform
Dreamcast
Release Year
2000

Screenshots

Skies of Arcadia screenshotSkies of Arcadia screenshotSkies of Arcadia screenshot

Game History

Skies of Arcadia was developed by Overworks and published by Sega for the Dreamcast console. The game was directed by Kazushige Shibuya and represented Sega's ambitious effort to create a flagship RPG for their final home console.

The game was first released in Japan on November 15, 2000, followed by a North American release on October 30, 2001, and a European release in 2002. This staggered rollout reflected the Dreamcast's declining market position in the West.

Skies of Arcadia received strong critical acclaim upon release, with reviewers praising its colorful world, engaging story, and turn-based combat system. However, the game's commercial performance was modest, partly due to the Dreamcast's struggling user base and the RPG genre's limited popularity in the Western market at that time. The game sold over 650,000 copies across all versions.

The title achieved greater historical significance after the Dreamcast's discontinuation in 2001. A GameCube port titled Skies of Arcadia Legends was released in 2002, introducing the game to a new audience and ensuring its survival beyond the Dreamcast era. This port featured additional content and became the definitive version for many players.

Today, Skies of Arcadia is considered a cult classic and holds substantial value among retro collectors. Original Dreamcast copies command premium prices due to the console's limited library and the game's scarcity. Collectors prize it as a representative example of the Dreamcast's ambitious software library and as a testament to Sega's commitment to diverse gaming experiences during that console generation.

An interesting development note is that the game's lengthy loading times became a notable point of criticism, partly attributed to the Dreamcast's technical limitations. The GameCube version addressed some of these issues, though loading screens remained a characteristic feature of the experience.