Shadowrun cover art

Shadowrun Mega Drive

Average Sale Price £12.14 ▲ 0.0% this month
Price Range £8.85 – £15.44
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Price History

Date Avg Price Low High Sales
2026-04-05 £12.14 £8.85 £15.44 2
2026-04-04 £12.14 £8.85 £15.44 2
2026-04-03 £12.13 £8.84 £15.42 2
2026-04-02 £12.06 £8.79 £15.33 2
2026-04-01 £12.13 £8.84 £15.42 2
2026-03-31 £12.16 £8.87 £15.46 2
2026-03-30 £12.10 £8.82 £15.38 2
2026-03-29 £12.10 £8.82 £15.38 2
2026-03-28 £12.10 £8.82 £15.38 2
2026-03-27 £12.04 £8.77 £15.30 2
2026-03-26 £12.01 £8.75 £15.26 2
2026-03-25 £11.96 £8.72 £15.20 2

Game Info

Developer
BlueSky Software
Publisher
Sega
Platform
Mega Drive
Release Year
1994

Screenshots

Shadowrun screenshotShadowrun screenshotShadowrun screenshot

Game History

Shadowrun was developed by Blue Sky Software and published by Sega for the Mega Drive (Genesis), releasing in North America in 1992 and later in Europe. The game was based on the tabletop role-playing game of the same name, which combined cyberpunk and fantasy elements in a dystopian future setting.

The Mega Drive version was a real-time action role-playing game that departed significantly from the turn-based mechanics of the original tabletop system. Players controlled a character navigating the neon-lit streets of Seattle, engaging in combat, exploration, and mission-based gameplay. The game featured multiple playable characters with different abilities and emphasized player choice in how missions could be completed.

Critical reception was generally positive, with reviewers praising its ambitious scope, unique setting, and blend of action and role-playing elements. However, some criticized its difficulty spikes and occasionally obtuse puzzle design. Commercially, the game achieved modest success but did not become a blockbuster title during the Mega Drive's lifespan, partly due to competition from other notable releases.

Today, Shadowrun for Mega Drive is historically significant among collectors and retro gaming enthusiasts for several reasons. The game is considered a cult classic that exemplified the console's capability for complex, narrative-driven experiences. It stands out as one of the few faithful adaptations of a major tabletop RPG property from that era and is valued for its cyberpunk aesthetic and distinctive gameplay approach.

Interesting trivia includes the game's connection to other Shadowrun adaptations released simultaneously on different platforms. A completely different version was released for the Sega Genesis in North America by Interactive Fiction, while a version was released on Super Famicom in Japan by the same developer. These versions differed substantially in gameplay and story, making Shadowrun an unusual example of multi-platform development during the 16-bit era. The Mega Drive version remains sought after by collectors due to its relative scarcity compared to other Genesis releases and its status as a landmark licensed property adaptation.