Parasite Eve II cover art

Parasite Eve II PS1

Average Sale Price £78.92 ▲ 17.2% this month
Price Range £37.09 – £199.99
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Price History

Date Avg Price Low High Sales
2026-04-05 £78.92 £37.09 £199.99 10
2026-04-04 £67.31 £31.90 £199.99 10
2026-04-03 £67.38 £31.90 £199.99 10
2026-04-02 £67.74 £31.90 £199.99 10
2026-04-01 £67.74 £31.90 £199.99 10
2026-03-31 £75.04 £31.90 £199.99 10
2026-03-30 £80.94 £31.90 £199.99 10
2026-03-29 £81.23 £31.90 £199.99 10
2026-03-28 £78.05 £31.90 £199.99 10
2026-03-27 £70.51 £31.90 £199.99 10
2026-03-26 £81.28 £31.90 £199.99 10
2026-03-25 £81.28 £31.90 £199.99 10

Game Info

Developer
Square
Publisher
Square
Platform
PS1
Release Year
1999

Screenshots

Parasite Eve II screenshotParasite Eve II screenshotParasite Eve II screenshot

Game History

Parasite Eve II was developed and published by Square (now Square Enix) as the sequel to the original Parasite Eve. The game was directed by Yoichi Miyaji and released in Japan on December 29, 1999, for the PlayStation console. It arrived in North America on September 5, 2000, and in Europe in 2001, following the strong reception of its predecessor.

The game expanded on the action-RPG hybrid formula established by the first title, blending real-time combat with survival horror elements. Players controlled Aya Brea as she investigated biological anomalies and battled mutated creatures called Necromorphs. The sequel introduced improved graphics, refined combat mechanics, and a more expansive narrative that continued the story from the original game.

Upon release, Parasite Eve II received solid critical reception, with reviewers praising its action-oriented gameplay and atmospheric presentation. However, commercial performance was more modest than the first game, as the survival horror genre was becoming increasingly crowded on PlayStation. Despite this, the title maintained a dedicated fanbase and is regarded as a solid entry in Square's horror-action catalog from that era.

Parasite Eve II holds significant value for collectors today, particularly complete copies with original cases and manuals. The game was never re-released on subsequent PlayStation systems or digital storefronts, making original physical copies increasingly sought after. Its relative scarcity in the used market compared to other major PS1 titles has driven up prices considerably among collectors of Japanese RPGs and survival horror games.

An interesting development note is that the game was produced during a period when Square was heavily focused on the Final Fantasy franchise, yet the company still invested substantial resources into this original IP. The soundtrack, composed by Yoko Shimomura, is particularly remembered by fans for its distinctive blend of orchestral and electronic elements. The game's narrative was expanded into other media, including a 2000 film adaptation that predated the game's western release, creating a unique transmedia approach for the franchise.