Omega Boost PS1
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| Date | Avg Price | Low | High | Sales |
|---|---|---|---|---|
| 2026-04-05 | £75.86 | £23.67 | £129.75 | 4 |
| 2026-04-04 | £75.86 | £23.67 | £129.75 | 4 |
| 2026-04-03 | £77.56 | £24.04 | £129.75 | 4 |
| 2026-04-02 | £77.52 | £24.04 | £129.75 | 4 |
| 2026-04-01 | £77.56 | £24.04 | £129.75 | 4 |
| 2026-03-31 | £77.59 | £24.04 | £129.75 | 4 |
| 2026-03-30 | £77.55 | £24.04 | £129.75 | 4 |
| 2026-03-29 | £76.60 | £24.04 | £129.75 | 4 |
| 2026-03-28 | £76.60 | £24.04 | £129.75 | 4 |
| 2026-03-27 | £76.56 | £24.04 | £129.75 | 4 |
| 2026-03-26 | £75.89 | £24.04 | £129.75 | 5 |
| 2026-03-25 | £75.87 | £24.04 | £129.75 | 5 |
Screenshots

Game History
Omega Boost was developed by FromSoftware and published by BMG Interactive (in North America) and Victor Interactive Software (in Japan). The game was released in Japan on December 22, 1999, and in North America on February 29, 2000. It did not receive an official European release during the PlayStation's lifetime, making it region-exclusive to Japan and North America.
The game is a 3D action title that combines mecha piloting with fast-paced combat. Players control a robot called the Omega Boost through futuristic environments, engaging in battles against enemy forces. The game featured polygon-based graphics that were technically impressive for the PlayStation hardware at the time, showcasing FromSoftware's technical prowess with the console.
Omega Boost received mixed critical reception upon release. While reviewers praised its visual presentation and unique blend of action gameplay, some criticized its camera system and difficulty curve. Commercially, the game was a modest performer, particularly in North America where it struggled to gain significant traction against more established PlayStation franchises. It was not a blockbuster title but found a dedicated audience among players who appreciated its distinctive style.
Today, Omega Boost holds significance primarily among collectors and retro gaming enthusiasts. The game has become increasingly sought-after in the secondary market, particularly complete copies with original cases and manuals. Its relative obscurity during the PS1 era, combined with its technical quality and unique gameplay, has elevated its cult status. The scarcity of European copies has made it especially valuable to international collectors.
Interestingly, FromSoftware's work on Omega Boost contributed to the studio's growing reputation for creating mechanically sophisticated action games, experience that would eventually influence their later acclaimed titles. The game remains a notable example of FromSoftware's experimental phase during the PlayStation generation, before the studio achieved mainstream recognition with franchises like Dark Souls and Elden Ring.