Metal Gear Solid cover art

Metal Gear Solid PS1

Average Sale Price £35.18 ▲ 4.5% this month
Price Range £22.54 – £49.99
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Price History

Date Avg Price Low High Sales
2026-04-05 £35.18 £22.54 £49.99 10
2026-04-04 £33.66 £22.54 £47.47 10
2026-04-03 £34.27 £22.54 £47.47 10
2026-04-02 £33.69 £22.54 £47.47 10
2026-04-01 £29.11 £16.15 £47.47 10
2026-03-31 £31.48 £19.95 £47.47 10
2026-03-30 £30.85 £19.95 £47.47 10
2026-03-29 £35.06 £19.95 £62.06 10
2026-03-28 £34.28 £16.15 £62.06 10
2026-03-27 £35.74 £16.15 £63.10 10
2026-03-26 £29.77 £16.15 £68.30 10
2026-03-25 £28.86 £16.15 £49.95 10

Game Info

Developer
Konami
Publisher
Konami
Platform
PS1
Release Year
1998

Screenshots

Metal Gear Solid screenshotMetal Gear Solid screenshotMetal Gear Solid screenshot

Game History

Metal Gear Solid was developed by Kojima Productions and published by Konami, directed by Hideo Kojima. The game was conceived as a spiritual successor to the original Metal Gear on the NES, reimagined for the PlayStation's 3D capabilities. Development began in the mid-1990s, with the team leveraging the console's technical power to create a cinematic stealth-action experience.

The game was first released in Japan on September 3, 1998, followed by a North American release on September 30, 1998, and a European release in 1999. It became one of the earliest major exclusive titles to drive PlayStation sales during the console's critical early years.

Metal Gear Solid received widespread critical acclaim upon launch, with reviewers praising its innovative stealth gameplay, compelling narrative, memorable characters, and production values that rivaled Hollywood productions. It achieved strong commercial success, selling over 6 million copies worldwide and becoming one of the most influential games of its generation. The title demonstrated that console gamers wanted sophisticated storytelling and gameplay depth.

Today, Metal Gear Solid is historically significant to collectors as a landmark title that helped establish the PlayStation's dominance and legitimized video games as a serious artistic medium. Original copies, particularly first pressings and variants with the "Greatest Hits" release, remain sought-after collectibles. The black label original Japanese version commands premium prices among enthusiasts.

An interesting development anecdote involves Kojima's use of the PlayStation's capabilities to create fourth-wall breaking moments, such as the famous Psycho Mantis boss fight that reads data from the player's memory card and references the controller port. These moments became defining features of the game's identity. Additionally, the game's codec system—allowing players to call characters for exposition and story details—became an iconic gameplay element that influenced narrative design in subsequent titles and sequels.