Mega Man Zero Game Boy Advance
Recent eBay Listings
- MEGA MAN ZERO 4 Nintendo Game Boy Advance Cartridge (READ DESCRIPTION) DS Lite £14.99
- Mega Man Zero - Boxed - Game Boy Advance GBA £49.99
- Megaman Zero Official Gameboy Advance GBA Cartridge Only | Excellent Condition £27.99
- Megaman Zero - Game Boy Advance GBA - Cart only. £12.99
- Megaman Zero Gameboy Advance £18.58
- Megaman Zero 2 - Game Boy Advance GBA - Cart only. £10.99
Price History
| Date | Avg Price | Low | High | Sales |
|---|---|---|---|---|
| 2026-04-05 | £24.77 | £10.99 | £50.01 | 10 |
| 2026-04-04 | £25.27 | £10.99 | £50.01 | 10 |
| 2026-04-03 | £25.27 | £10.99 | £50.01 | 10 |
| 2026-04-02 | £28.64 | £11.99 | £50.01 | 10 |
| 2026-04-01 | £38.53 | £12.99 | £60.00 | 10 |
| 2026-03-31 | £38.89 | £12.99 | £60.00 | 10 |
| 2026-03-30 | £38.78 | £12.99 | £60.00 | 10 |
| 2026-03-29 | £25.39 | £10.99 | £50.01 | 10 |
| 2026-03-28 | £25.39 | £10.99 | £50.01 | 10 |
| 2026-03-27 | £28.88 | £11.99 | £50.01 | 10 |
| 2026-03-26 | £23.48 | £10.99 | £50.01 | 10 |
| 2026-03-25 | £25.98 | £10.99 | £50.01 | 10 |
Screenshots



Game History
Mega Man Zero was developed by Capcom and released for the Game Boy Advance on April 25, 2002, in Japan. The game arrived in North America on September 16, 2002, and later in Europe in 2003. It was directed by Eiichiro Maruyama and represented a significant departure from the classic Mega Man formula by introducing a darker, more action-oriented gameplay style set in a dystopian future.
The game received positive critical reception upon its release, with reviewers praising its challenging difficulty, tight controls, and engaging boss battles. Critics highlighted how it successfully translated the Mega Man experience to handheld hardware while introducing fresh mechanics like the Cyber-elf system and weapon-switching during combat. However, commercial performance was modest compared to other GBA titles, though it found a dedicated audience among Mega Man fans.
Mega Man Zero spawned three sequels on the Game Boy Advance, establishing itself as a respected subseries within the Mega Man franchise. The game's success on handheld platforms demonstrated that the blue bomber could thrive outside traditional home console releases.
Today, Mega Man Zero holds significance among collectors due to the overall rarity and desirability of late-era GBA titles. Original cartridges, particularly Japanese versions and complete-in-box copies, command respectable prices in the secondary market. The game is remembered fondly for introducing Zero as a playable protagonist and for establishing the distinct aesthetic and narrative tone that defined the Zero subseries throughout the 2000s.
An interesting aspect of the game's development was how the team balanced accessibility with challenge, incorporating an adjustable difficulty system and the Cyber-elf mechanic that allowed players to customize their experience. The soundtrack, composed by Tatsuya Furukawa and others, became particularly celebrated for its energetic rock compositions that matched the game's intense action sequences.