Mega Man: Dr. Wily's Revenge cover art

Mega Man: Dr. Wily's Revenge Game Boy

Average Sale Price £23.78 ▲ 8.6% this month
Price Range £14.95 – £45.00
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Price History

Date Avg Price Low High Sales
2026-04-05 £23.78 £14.95 £45.00 10
2026-04-04 £21.90 £14.95 £45.00 10
2026-04-03 £21.90 £14.95 £45.00 10
2026-04-02 £21.90 £14.95 £45.00 10
2026-04-01 £21.90 £14.95 £45.00 10
2026-03-31 £25.54 £14.95 £57.90 10
2026-03-30 £18.80 £13.99 £25.99 10
2026-03-29 £18.80 £13.99 £25.99 10
2026-03-28 £18.71 £13.99 £24.10 10
2026-03-27 £18.71 £13.99 £24.10 10
2026-03-26 £18.90 £13.99 £25.99 10
2026-03-25 £22.54 £13.99 £57.90 10

Game Info

Developer
Minakuchi Engineering
Publisher
Capcom
Platform
Game Boy
Release Year
1991

Screenshots

Mega Man: Dr. Wily's Revenge screenshotMega Man: Dr. Wily's Revenge screenshotMega Man: Dr. Wily's Revenge screenshot

Game History

Mega Man: Dr. Wily's Revenge was developed by Capcom and released for Nintendo's Game Boy handheld console on May 1, 1992, in Japan. The game arrived in North America on September 1992, marking the first entry in the Mega Man series specifically designed for a portable gaming device.

The game was developed by a smaller Capcom team as a condensed adaptation of the Mega Man formula for the Game Boy's limited hardware. Rather than featuring entirely new robot masters, Dr. Wily's Revenge drew from existing Mega Man games, allowing players to face off against four robot masters from the original Mega Man and four from Mega Man 3. This approach helped reduce development time while providing familiar content to fans.

At launch, Mega Man: Dr. Wily's Revenge received generally positive reviews from gaming publications, though critics noted the Game Boy's technical limitations affected the experience compared to NES versions. The game sold respectably as part of the Game Boy's growing library, though it never achieved blockbuster status. It helped establish that major console franchises could successfully transition to portable formats.

Today, the game holds historical significance for collectors as one of the earliest successful attempts to bring a complex action platformer to a handheld system with meaningful gameplay intact. It demonstrated that the Game Boy could handle more than simple puzzle games and established a template for future Mega Man handheld entries.

An interesting aspect of the game's development was how Capcom simplified level design and enemy placement to accommodate the Game Boy's smaller screen and processing power. The developers also implemented a password system for password-based progress saving, a common feature on portable Mega Man games.

The game remains notable in Mega Man history as a bridge between console and portable gaming during the early 1990s. While occasionally overlooked in favor of its NES predecessors, Dr. Wily's Revenge is recognized by historians as an important milestone in proving handheld action games could offer substantial experiences, influencing how developers approached portable titles for years to come.