Magic Knight Rayearth cover art

Magic Knight Rayearth Saturn

Average Sale Price £61.75 ▼ 0.9% this month
Price Range £32.64 – £82.92
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Price History

Date Avg Price Low High Sales
2026-04-05 £61.75 £32.64 £82.92 3
2026-04-04 £62.31 £34.31 £82.92 3
2026-04-03 £61.47 £31.80 £82.92 3
2026-04-02 £61.47 £31.80 £82.92 3
2026-04-01 £61.47 £31.80 £82.92 3
2026-03-31 £61.47 £31.80 £82.92 3
2026-03-30 £57.36 £31.80 £82.92 2
2026-03-29 £57.36 £31.80 £82.92 2
2026-03-28 £57.36 £31.80 £82.92 2
2026-03-27 £87.90 £31.80 £148.99 3
2026-03-26 £87.90 £31.80 £148.99 3
2026-03-25 £87.95 £31.94 £148.99 3

Game Info

Developer
Sega
Publisher
Working Designs
Platform
Saturn
Release Year
1998

Screenshots

Magic Knight Rayearth screenshotMagic Knight Rayearth screenshotMagic Knight Rayearth screenshot

Game History

Magic Knight Rayearth was developed by Working Designs and published by Working Designs for the Sega Saturn in 1998. The game was based on the popular anime and manga series of the same name, created by CLAMP. Working Designs, known for bringing Japanese games to North American audiences, handled both development and localization efforts for this action RPG.

The game was released in North America on September 30, 1998, making it exclusive to that region during its initial launch. A Japanese version had been released earlier by Sega on August 6, 1998, under the title Magic Knight Rayearth: Omoい Kagurazaka Tetsuya. The North American release featured Working Designs' characteristic localization approach, including their signature comedic manual and in-game translations.

Magic Knight Rayearth received moderate critical reception upon launch. Reviews praised its faithful adaptation of the anime's story and colorful sprite-based graphics, but noted that the gameplay could be repetitive and the difficulty spikes inconsistent. Sales were modest, as the Saturn's install base in North America was already declining by late 1998, and anime-based games were still a niche market in the Western market.

Today, Magic Knight Rayearth holds significance among Saturn collectors primarily because of its rarity and the Working Designs connection. The company's closure in 2005 made all their releases increasingly sought after by collectors. Complete copies of the North American version command premium prices on the secondary market, particularly with original cases and manuals intact. The game has also gained retrospective appreciation for its charm and faithful representation of the source material.

An interesting aspect of the game's history is that it represents the final years of 2D sprite-based RPGs on the Saturn, released as the industry was rapidly transitioning to 3D graphics. Working Designs' involvement and the game's relative obscurity outside dedicated fanbases have contributed to its cult status among retro gaming enthusiasts and CLAMP fans today.