Illusion of Gaia cover art

Illusion of Gaia SNES

Average Sale Price £61.63 ▲ 11.9% this month
Price Range £27.55 – £140.00
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Price History

Date Avg Price Low High Sales
2026-04-05 £61.63 £27.55 £140.00 10
2026-04-04 £55.08 £27.55 £140.00 10
2026-04-03 £55.07 £27.55 £140.00 10
2026-04-02 £54.98 £27.55 £140.00 10
2026-04-01 £55.09 £27.55 £140.00 10
2026-03-31 £51.58 £27.55 £140.00 10
2026-03-30 £51.47 £27.55 £140.00 10
2026-03-29 £49.05 £8.28 £140.00 10
2026-03-28 £51.47 £27.55 £140.00 10
2026-03-27 £51.88 £27.55 £140.00 10
2026-03-26 £55.49 £27.55 £140.00 10
2026-03-25 £55.47 £27.40 £140.00 10

Game Info

Developer
Quintet
Publisher
Enix
Platform
SNES
Release Year
1993

Screenshots

Illusion of Gaia screenshotIllusion of Gaia screenshotIllusion of Gaia screenshot

Game History

Illusion of Gaia was developed by A.I. Company and published by Nintendo for the Super Famicom in Japan and the Super Nintendo Entertainment System (SNES) in North America and Europe. The game was directed by Kazunari Tomi and produced by Yoichi Miyaji, with composition by Kei Shigema. It served as a spiritual successor to the earlier game Soul Blazer, sharing similar action-RPG gameplay mechanics and a connected narrative universe.

The game was released in Japan on November 27, 1992, followed by a North American release in 1994. A European release came later that same year. The title was marketed differently across regions, with the North American version being called Illusion of Gaia while European versions retained similar naming.

Critical reception was generally positive, with reviewers praising the game's engaging story, atmospheric world design, and innovative puzzle-solving mechanics that blended action and exploration. However, commercial success was moderate compared to major SNES titles, partly due to competition from other high-profile releases during that period. The game developed a devoted cult following in the years following its release.

Today, Illusion of Gaia is historically significant among collectors as a highly sought-after SNES title. The complete cartridge with box and manual commands premium prices on the secondary market, particularly for first editions. The game is celebrated for its narrative depth, which was relatively sophisticated for early 1990s console RPGs, exploring themes of self-discovery and environmental destruction through its protagonist Will's journey across real-world and mystical locations.

The game's soundtrack, composed by Kei Shigema, remains notable for its atmospheric quality and has achieved recognition within video game music communities. The title's influence on later action-RPGs and its integration of historical world locations into a fantasy narrative framework contributed to its enduring reputation among retro gaming enthusiasts and collectors seeking quality SNES-era experiences beyond mainstream franchises.