GoldenEye 007 cover art

GoldenEye 007 N64

Average Sale Price £15.07 ▲ 2.8% this month
Price Range £10.80 – £23.95
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Price History

Date Avg Price Low High Sales
2026-04-05 £15.07 £10.80 £23.95 10
2026-04-04 £14.66 £7.11 £23.95 10
2026-04-03 £14.04 £8.61 £23.95 10
2026-04-02 £13.96 £9.53 £23.95 10
2026-04-01 £14.73 £7.90 £23.95 10
2026-03-31 £14.70 £7.90 £23.95 10
2026-03-30 £15.08 £7.90 £23.95 10
2026-03-29 £15.39 £9.53 £23.95 10
2026-03-28 £15.43 £9.99 £23.95 10
2026-03-27 £15.21 £9.99 £23.95 10
2026-03-26 £15.14 £9.53 £23.95 10
2026-03-25 £15.84 £9.53 £23.95 10

Game Info

Developer
Rare
Publisher
Nintendo
Platform
N64
Release Year
1997

Screenshots

GoldenEye 007 screenshotGoldenEye 007 screenshotGoldenEye 007 screenshot

Game History

GoldenEye 007 was developed by Rareware and published by Nintendo for the Nintendo 64 console. The game was based on the 1995 James Bond film of the same name and represented one of the first successful console adaptations of a major film franchise.

The game was released in North America on August 25, 1997, followed by a European release in September 1997. Development took approximately two years, and the team faced significant technical challenges in bringing the game to the N64's hardware capabilities while meeting the deadline aligned with the film's theatrical run.

GoldenEye 007 was both a critical and commercial success. It received widespread praise for its intuitive control scheme, level design, and engaging single-player campaign featuring a compelling storyline that expanded on the film. The multiplayer mode became particularly influential, introducing console gamers to accessible split-screen competitive gameplay. The game sold over two million copies worldwide during its lifetime on the N64.

Historically, GoldenEye 007 is significant as one of the most influential first-person shooters on console platforms. It demonstrated that the genre could work effectively outside of PC gaming and established design principles that influenced countless games that followed. Among collectors today, the game commands attention as a landmark title in gaming history, though cartridge prices have remained relatively affordable compared to other rare N64 releases.

An interesting aspect of the game's development was the licensing complexity involved in securing both the James Bond and Pierce Brosnan likenesses, which required substantial negotiation with multiple rights holders. The team at Rareware also pioneered several technical solutions to optimize performance on the N64, including innovative level streaming and memory management techniques that impressed industry observers at the time.

The game's legacy was further solidified by its cultural impact in the late 1990s, establishing the split-screen multiplayer format as a staple of console gaming and proving that movie tie-in games could achieve both critical and popular acclaim.