Fire Emblem: Genealogy of the Holy War SNES
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| 2026-04-05 | £93.89 | £93.89 | £93.89 | 1 |
| 2026-04-04 | £93.89 | £93.89 | £93.89 | 1 |
| 2026-04-03 | £93.89 | £93.89 | £93.89 | 1 |
| 2026-04-02 | £93.89 | £93.89 | £93.89 | 1 |
| 2026-04-01 | £93.89 | £93.89 | £93.89 | 1 |
| 2026-03-20 | £98.33 | £98.33 | £98.33 | 1 |
| 2026-03-19 | £98.33 | £98.33 | £98.33 | 1 |
| 2026-03-18 | £97.90 | £97.90 | £97.90 | 1 |
| 2026-03-17 | £97.90 | £97.90 | £97.90 | 1 |
| 2026-03-16 | £97.90 | £97.90 | £97.90 | 1 |
| 2026-03-15 | £97.90 | £97.90 | £97.90 | 1 |
| 2026-03-14 | £97.90 | £97.90 | £97.90 | 1 |
Screenshots



Game History
Fire Emblem: Genealogy of the Holy War was developed and published by Nintendo for the Super Famicom, the Japanese version of the SNES. The game was created by Intelligent Systems, the studio responsible for the Fire Emblem franchise. It was released in Japan on May 14, 1996, and remains exclusive to that region, never receiving an official English localization or release in North America or Europe during the SNES era.
The game was a commercial success in Japan, selling over one million copies and becoming one of the best-selling Fire Emblem titles of its generation. Critics praised its ambitious scope, complex narrative spanning two generations of characters, and innovative gameplay mechanics. It was particularly noted for its large maps, extensive character relationship system, and the way it integrated story elements into the strategic gameplay.
Genealogy of the Holy War is historically significant to collectors today primarily because of its Japan-exclusive release and the limited cartridge production. The game commands high prices in the used market, often selling for $200 to $400 or more depending on condition, making it one of the most expensive Super Famicom games to acquire. Its rarity and cultural importance within the Fire Emblem community have made it a highly sought-after title for serious collectors and series enthusiasts.
A notable aspect of the game's development was its ambitious scope for the Super Famicom hardware. The massive maps and number of units that could appear on screen simultaneously pushed the system's capabilities. The game's narrative structure, featuring two separate campaigns across different time periods, was unusual for tactical RPGs at the time and influenced later Fire Emblem designs.
The game eventually became available internationally through fan translation efforts, which helped introduce Western audiences to its content decades after release. It has since been recognized as a landmark entry in the franchise and an important milestone in tactical RPG design, contributing significantly to the Fire Emblem series' evolution and legacy.