Final Fantasy V SNES
Recent eBay Listings
- Final Fantasy V JPN Nintendo Super Famicom SNES SFC Cartridge Only! SQUARESOFT £4.99
- FINAL FANTASY V SUPER NINTENDO / SNES BOX £8.95
- Final Fantasy VI Snes Pal English Version £23.00
- Final Fantasy 3 NTSC SNES Super Nintendo £89.10
- Final Fantasy 5 V SNES Super Famicom Japan - SK3165 £1.68
- Final Fantasy II 2 SNES Super Nintendo NTSC Boxed With Manual NO MAP £156.70
Price History
| Date | Avg Price | Low | High | Sales |
|---|---|---|---|---|
| 2026-04-05 | £34.35 | £1.36 | £156.70 | 10 |
| 2026-04-04 | £34.34 | £1.36 | £156.70 | 10 |
| 2026-04-03 | £34.90 | £1.35 | £156.70 | 10 |
| 2026-04-02 | £27.21 | £1.67 | £208.69 | 10 |
| 2026-04-01 | £35.98 | £1.86 | £208.69 | 10 |
| 2026-03-31 | £40.08 | £1.51 | £208.69 | 10 |
| 2026-03-30 | £40.90 | £1.87 | £208.69 | 10 |
| 2026-03-29 | £53.60 | £1.86 | £208.69 | 10 |
| 2026-03-28 | £54.43 | £2.39 | £208.69 | 10 |
| 2026-03-27 | £58.94 | £1.65 | £208.69 | 10 |
| 2026-03-26 | £60.89 | £1.75 | £208.69 | 10 |
| 2026-03-25 | £69.63 | £4.99 | £208.69 | 10 |
Screenshots


Game History
Final Fantasy V was developed and published by Square (now Square Enix) for the Super Famicom in Japan on December 6, 1992. The game was directed by Hiroyuki Ito and produced by Hironobu Sakaguchi, the creator of the Final Fantasy series. It arrived roughly one year after Final Fantasy IV's release, marking an ambitious schedule for the company during the 16-bit era.
The game was not released in North America until 1999, when it arrived on the Super Nintendo Entertainment System as part of the "Final Fantasy Anthology" collection alongside Final Fantasy VI. This significant delay meant Western audiences experienced the game years after its Japanese debut, contributing to its relative obscurity in the Western market compared to its predecessors.
At its Japanese launch, Final Fantasy V received strong critical acclaim for its job system, which allowed players to customize character classes and abilities in unprecedented ways. The game sold well in Japan but initially struggled commercially in the West, partly due to the late localization and the Nintendo 64's growing dominance in the American market by 1999.
Today, Final Fantasy V is historically significant among collectors for several reasons. It represents a bold departure from Final Fantasy IV's narrative focus, emphasizing gameplay mechanics instead. The job system became foundational to series design and influenced countless RPGs. Original Super Famicom cartridges command high prices in the collector's market, particularly Japanese copies with intact packaging. The game's later re-releases on PlayStation, Game Boy Advance, and mobile platforms have increased its cultural footprint.
An interesting development detail is that the game was initially conceived as a sequel to Final Fantasy III rather than part of the main numbered series, reflecting Square's uncertain positioning of the title during production. The protagonist Bartz Klauser's lighter characterization also marked a tonal shift from the brooding protagonists of recent entries. The game's colorful world design and relatively whimsical story drew inspiration from Final Fantasy III, creating thematic and mechanical continuity that resonates with fans today.