Fighters Megamix cover art

Fighters Megamix Saturn

Average Sale Price £28.75 ▼ 16.3% this month
Price Range £7.59 – £61.99
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Price History

Date Avg Price Low High Sales
2026-04-05 £28.75 £7.59 £61.99 10
2026-04-04 £34.33 £7.59 £71.42 10
2026-04-03 £28.75 £7.59 £61.99 10
2026-04-02 £29.19 £8.12 £61.99 10
2026-04-01 £34.88 £8.12 £71.42 10
2026-03-31 £31.58 £8.12 £71.42 10
2026-03-30 £36.97 £11.99 £71.42 10
2026-03-29 £31.58 £8.12 £71.42 10
2026-03-28 £38.61 £15.62 £71.42 10
2026-03-27 £37.63 £15.62 £71.42 10
2026-03-26 £37.63 £15.62 £71.42 10
2026-03-25 £33.38 £8.12 £71.42 10

Game Info

Developer
Sega AM2
Publisher
Sega
Platform
Saturn
Release Year
1996

Screenshots

Fighters Megamix screenshotFighters Megamix screenshotFighters Megamix screenshot

Game History

Fighters Megamix was developed and published by Sega for the Sega Saturn, arriving in arcades in 1996 before reaching home consoles in 1997. The game was created by Sega-AM2, the same team responsible for the Virtua Fighter series, which formed the foundation of Megamix's roster.

The arcade version released in December 1996, with the Saturn port following in North America on February 28, 1997, and in Japan on March 28, 1997. The game combined characters from two of Sega's fighting franchises: Virtua Fighter and Fighting Vipers, along with several hidden bonus characters including Sonic the Hedgehog and other Sega mascots. This crossover approach was novel for the fighting game genre at the time.

Upon launch, Fighters Megamix received mixed reviews from critics. While praised for its technical execution and the novelty of the character roster, some reviewers noted it felt like an incremental update rather than a substantial new fighting experience. The game sold reasonably well but did not achieve the commercial dominance of more popular fighters on the Saturn like Street Fighter Alpha or the original Virtua Fighter.

Today, Fighters Megamix holds historical significance for collectors as one of the Saturn's defining fighting games and as a snapshot of mid-1990s Sega's approach to intellectual property. The inclusion of Sonic and other Sega characters as playable fighters made it notable in gaming history, even though these cameos were treated as novelties. The game is valued by Saturn collectors as a complete piece of the console's fighting game library, representing the system's strong support for the genre during its lifespan.

An interesting development detail is that the game's arcade version featured different content than the home release, with the Saturn version including additional hidden characters and adjustments made specifically for the home audience. This customization demonstrated Sega's effort to differentiate home ports during the arcade-to-console transition era of the 1990s.