Castlevania: Aria of Sorrow Game Boy Advance
Recent eBay Listings
- Castlevania Aria of Sorrow Boxed with Manual- Gameboy Advance £225.00
- Castlevania Aria of Sorrow Game Boy Advance GBA Game, Boxed £312.69
- Castlevania Double Pack Harmony of Dissonance Aria of Sorrow Gameboy Advance GBA £19.99
- Castlevania Aria of Sorrow (game boy advance gba) video game boxed £62.40
- Castlevania - Aria of Sorrow - Nintendo Gameboy Advance - PAL UK - GBA - 2003 £375.00
- Castlevania Aria of Sorrow - Game Boy Advance GBA - Cart only. £13.99
Price History
| Date | Avg Price | Low | High | Sales |
|---|---|---|---|---|
| 2026-04-05 | £158.36 | £13.99 | £375.00 | 10 |
| 2026-04-04 | £158.36 | £13.99 | £375.00 | 10 |
| 2026-04-03 | £160.86 | £13.99 | £375.00 | 10 |
| 2026-04-02 | £160.86 | £13.99 | £375.00 | 10 |
| 2026-04-01 | £160.86 | £13.99 | £375.00 | 10 |
| 2026-03-31 | £160.86 | £13.99 | £375.00 | 10 |
| 2026-03-30 | £160.86 | £13.99 | £375.00 | 10 |
| 2026-03-29 | £170.65 | £13.99 | £375.00 | 10 |
| 2026-03-28 | £170.65 | £13.99 | £375.00 | 10 |
| 2026-03-27 | £170.58 | £13.99 | £375.00 | 10 |
| 2026-03-26 | £156.05 | £19.99 | £375.00 | 10 |
| 2026-03-25 | £146.59 | £13.99 | £375.00 | 10 |
Screenshots



Game History
Castlevania: Aria of Sorrow was developed by Konami Computer Entertainment Japan (KCEJ) and published by Konami for the Game Boy Advance. The game was directed by Koji Igarashi, who had become the creative lead for the Castlevania franchise following the success of Symphony of the Night on PlayStation.
The game was first released in Japan on May 16, 2003, followed by a North American release on October 2, 2003, and a European release in 2004. It was the third Castlevania game developed specifically for the Game Boy Advance, following Circle of the Moon and Harmony of Dissonance.
Aria of Sorrow received strong critical acclaim upon release, with reviewers praising its refined gameplay mechanics, compelling story involving soul absorption combat abilities, and impressive graphics for the handheld system. It sold respectably on the GBA and has maintained a positive reputation among fans. The game's narrative, featuring protagonist Soma Cruz and his connection to Dracula's power, resonated with players and critics alike.
The game is historically significant to collectors today because it represents a high point in GBA Castlevania development and the franchise's 2D era. Aria of Sorrow is considered by many fans and critics to be the best Castlevania game on the Game Boy Advance, and physical copies remain sought-after by retro game collectors. The game's balance of accessibility and depth, combined with its engaging story and sprite-based visuals, has ensured its lasting appeal.
An interesting aspect of the game's development was how the soul absorption mechanic evolved from earlier GBA Castlevania titles, allowing players to equip abilities from defeated enemies. This system became a defining feature of the game and influenced subsequent Castlevania titles. The game also featured a time-travel related narrative twist that expanded the franchise's mythology.
Aria of Sorrow later received a spiritual successor in the Nintendo DS game Castlevania: Dawn of Sorrow, which continued Soma Cruz's story and expanded on many of the original game's mechanics and themes.