Capcom vs. SNK Dreamcast
Recent eBay Listings
- Capcom vs. SNK - Sega Dreamcast (2000) PAL, Game Disc, Manual & Case £42.30
- Capcom vs. SNK PAL Sega Dreamcast Boxed with Manual VGC £52.69
- Capcom vs. SNK 1 Fighting Game for Sega Dreamcast PAL Disc No Manual £35.42
- Capcom vs. SNK - Sega Dreamcast (2000) Manual & Case £20.30
- Capcom Vs SNK Sega Dreamcast GAME WITH MANUAL £52.69
- Capcom Vs SNK sega Dreamcast £50.00
Price History
| Date | Avg Price | Low | High | Sales |
|---|---|---|---|---|
| 2026-04-05 | £46.65 | £20.30 | £71.37 | 10 |
| 2026-04-04 | £46.65 | £20.30 | £71.37 | 10 |
| 2026-04-03 | £34.49 | £10.43 | £70.38 | 4 |
| 2026-04-02 | £46.65 | £20.30 | £71.37 | 10 |
| 2026-04-01 | £44.75 | £20.30 | £71.37 | 10 |
| 2026-03-31 | £66.71 | £20.30 | £242.30 | 10 |
| 2026-03-30 | £47.75 | £20.30 | £79.99 | 10 |
| 2026-03-29 | £47.75 | £20.30 | £79.99 | 10 |
| 2026-03-28 | £47.75 | £20.30 | £79.99 | 10 |
| 2026-03-27 | £47.48 | £20.30 | £79.99 | 10 |
| 2026-03-26 | £47.48 | £20.30 | £79.99 | 10 |
| 2026-03-25 | £50.04 | £20.30 | £79.99 | 10 |
Screenshots



Game History
Capcom vs. SNK was developed by Capcom and released for the Sega Dreamcast on March 15, 2000 in Japan, followed by a North American release on June 15, 2000. The game was later ported to other platforms including arcade systems, PlayStation, and Dreamcast again with enhanced versions.
The game emerged from a period of intense competition between Capcom and SNK, two of Japan's most prominent fighting game developers. Rather than continuing as rivals, the two companies collaborated to create a dream matchup that pitted characters from Capcom's Street Fighter and Marvel fighting franchises against SNK's The King of Fighters and other properties. This crossover concept was unprecedented in scale at the time and generated significant industry buzz.
At launch, Capcom vs. SNK was well-received by critics and fighting game enthusiasts. It demonstrated solid 2D sprite work, balanced gameplay mechanics that accommodated different fighting styles, and extensive character roster depth. The game performed respectably in commercial terms, though exact sales figures remain difficult to verify. It benefited from the Dreamcast's strong fighting game library and community during that console's peak years.
The game holds historical significance for collectors today primarily because it represents a landmark collaboration between two companies that rarely worked together. Authentic Dreamcast copies have become increasingly valuable as the console's game library appreciates in the retro gaming market. The title demonstrated that crossover fighting games could work commercially and critically, paving the way for future projects.
An interesting aspect of the development was Capcom's careful balance between representing their franchises fairly while maintaining SNK's distinct fighting game philosophy. The game featured a unique "ratio" system that allowed players to select characters with different point values, adding strategic depth beyond simple character selection. This mechanic influenced fighting game design in subsequent years and remains praised by competitive players.
Capcom vs. SNK spawned a sequel, Capcom vs. SNK 2, released in 2001, which expanded the roster and refined the mechanics further, cementing the series as a significant chapter in fighting game history.