Banjo-Tooie cover art

Banjo-Tooie N64

Average Sale Price £67.81 ▼ 3.9% this month
Price Range £10.80 – £151.49
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Price History

Date Avg Price Low High Sales
2026-04-05 £67.81 £10.80 £151.49 10
2026-04-04 £70.56 £14.99 £151.49 10
2026-04-03 £69.70 £18.82 £151.49 10
2026-04-02 £64.90 £14.99 £151.49 10
2026-04-01 £58.99 £14.99 £151.49 10
2026-03-31 £62.49 £18.82 £151.49 10
2026-03-30 £60.61 £18.82 £151.49 10
2026-03-29 £69.75 £15.07 £151.49 10
2026-03-28 £64.58 £15.07 £151.49 10
2026-03-27 £64.56 £15.07 £151.49 10
2026-03-26 £48.96 £15.07 £84.99 10
2026-03-25 £66.74 £19.89 £151.49 10

Game Info

Developer
Rare
Publisher
Nintendo
Platform
N64
Release Year
2000

Screenshots

Banjo-Tooie screenshotBanjo-Tooie screenshotBanjo-Tooie screenshot

Game History

Banjo-Tooie is a platformer developed by Rare and published by Nintendo for the Nintendo 64 console. It is the sequel to the critically acclaimed Banjo-Kazooie (1998) and was directed by Gregg Mayles. The game was developed using the same in-house engine and tools that powered its predecessor, with a larger team and extended development cycle to create more ambitious levels and features.

Banjo-Tooie was released in North America on November 19, 2000, followed by a European release on December 7, 2000. A Japanese release came later on December 22, 2000. The game was one of the later major releases for the N64, arriving during the console's decline as players transitioned to newer hardware like the PlayStation 2.

Upon launch, Banjo-Tooie received strong critical reviews, with critics praising its expansive worlds, humor, and technical polish. However, commercial performance was moderate compared to the original Banjo-Kazooie, partly due to market saturation and the N64's aging platform. The game sold approximately 1.73 million copies worldwide, a respectable figure but lower than its predecessor's success.

Today, Banjo-Tooie holds significance among collectors for several reasons. As a late-era N64 release from Rare at the height of their creative powers, it represents a pinnacle of 3D platformer design from the fifth generation of gaming consoles. Original cartridges in good condition command premium prices in the collector's market. The game's absence from modern re-releases and digital storefronts for many years, due to licensing complications, has further elevated its desirability among retro enthusiasts.

An interesting development story involves the game's expansion beyond its predecessor. Rare initially planned even more ambitious features, but constraints of the N64's cartridge format and processing power required strategic cuts. The developers created larger, more interconnected worlds than Banjo-Kazooie offered, introducing characters that could be separately controlled and new gameplay mechanics. Despite being overshadowed at launch by the PlayStation 2, Banjo-Tooie is now regarded as one of the finest platformers ever created.