Albert Odyssey: Legend of Eldean cover art

Albert Odyssey: Legend of Eldean Saturn

Average Sale Price £21.17 ▲ 0.0% this month
Price Range £10.45 – £31.89
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Price History

Date Avg Price Low High Sales
2026-04-05 £21.17 £10.45 £31.89 2
2026-04-04 £21.17 £10.45 £31.89 2
2026-04-03 £21.16 £10.43 £31.89 2
2026-04-02 £21.12 £10.36 £31.89 2
2026-04-01 £21.16 £10.43 £31.89 2
2026-03-31 £21.18 £10.46 £31.89 2
2026-03-30 £21.14 £10.40 £31.89 2
2026-03-29 £21.14 £10.40 £31.89 2
2026-03-28 £21.14 £10.40 £31.89 2
2026-03-27 £21.12 £10.35 £31.89 2
2026-03-26 £21.11 £10.32 £31.89 2
2026-03-25 £21.09 £10.28 £31.89 2

Game Info

Developer
Sunsoft
Publisher
Working Designs
Platform
Saturn
Release Year
1997

Game History

Albert Odyssey: Legend of Eldean is a traditional fantasy role-playing game developed and published by Game Arts for the Sega Saturn. The game was created during a period when Saturn RPGs were becoming increasingly important to the console's library in Japan, where the system struggled against PlayStation's dominance.

The game was released in Japan on December 22, 1995, making it one of the earlier Saturn RPGs. It never received an official release outside Japan, limiting its original audience to domestic players. The game featured a turn-based combat system and a medieval fantasy setting that was competent but conventional for the era.

At launch, Albert Odyssey received a modest reception. While it was generally regarded as a competent RPG with solid production values, it was overshadowed by stronger titles on the PlayStation and even within the Saturn's own growing RPG catalog. Sales were respectable but not exceptional, and the game failed to achieve the cultural impact of franchises like Dragon Quest or Final Fantasy that dominated Japanese RPG discussions in the mid-1990s.

Today, Albert Odyssey holds significance primarily as a collectible rather than a critically acclaimed classic. The game's Japan-exclusive status makes it a sought-after title for Saturn collectors outside Japan, particularly completionists building comprehensive Japanese Saturn libraries. Original copies command moderate prices on the secondary market due to scarcity and region exclusivity.

The game is historically noteworthy as part of the Saturn's attempt to establish itself as an RPG platform in Japan, though it ultimately could not compete with PlayStation's superior market position for the genre. It represents a mid-tier effort that was neither a landmark success nor a forgotten failure, but rather a solid example of the Saturn's diverse software library.

Interesting to note is that Albert Odyssey's relative obscurity outside specialist gaming circles contrasts with its tangible presence in collector communities, where scarcity and the Saturn's cult status combine to maintain collector interest decades after release.