1080° Snowboarding cover art

1080° Snowboarding N64

Average Sale Price £6.91 ▲ 0.0% this month
Price Range £2.24 – £17.50
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Price History

Date Avg Price Low High Sales
2026-04-05 £6.91 £2.24 £17.50 10
2026-04-04 £6.91 £2.24 £17.50 10
2026-04-03 £6.78 £2.24 £16.15 10
2026-04-02 £6.78 £2.24 £16.15 10
2026-04-01 £6.78 £2.24 £16.15 10
2026-03-31 £7.24 £2.24 £16.15 10
2026-03-30 £8.19 £2.24 £17.50 10
2026-03-29 £7.44 £2.24 £16.15 10
2026-03-28 £6.55 £2.24 £10.00 10
2026-03-27 £6.55 £2.24 £10.00 10
2026-03-26 £7.58 £2.24 £17.50 10
2026-03-25 £7.63 £3.63 £17.50 10

Game Info

Developer
Nintendo EAD
Publisher
Nintendo
Platform
N64
Release Year
1998

Screenshots

1080° Snowboarding screenshot1080° Snowboarding screenshot1080° Snowboarding screenshot

Game History

1080° Snowboarding was developed by Nintendo EAD and published by Nintendo for the Nintendo 64 console. The game was directed by Giles Goddard, a veteran Nintendo programmer known for his work on F-Zero X and other N64 titles. The development team created the game as an arcade-style sports experience that prioritized accessible gameplay and flashy trick mechanics.

1080° Snowboarding was first released in Japan on December 21, 1996, just weeks after the N64's launch in that region. It arrived in North America on September 29, 1997, following the console's stateside release. The game saw a European release in 1998, establishing it as a global Nintendo property during the N64's critical early years.

The game received positive reviews from critics upon launch, who praised its smooth controls, responsive gameplay, and vibrant graphics that showcased the N64's technical capabilities. Players appreciated the variety of characters, boards, and courses, as well as the satisfying trick system that rewarded skilled performance. While not achieving the same cultural dominance as titles like Super Mario 64 or GoldeEye 007, 1080° Snowboarding performed respectably commercially and maintained a dedicated fanbase.

Today, 1080° Snowboarding holds significance among collectors as one of the N64's most polished sports titles and an early example of the console's three-dimensional processing capabilities. Its clean art direction and animation have aged remarkably well compared to many contemporaneous 3D games, making it sought after by retro gaming enthusiasts and collectors of complete N64 libraries.

An interesting aspect of the game's development was Nintendo's focus on creating exaggerated, arcade-style physics rather than realistic snowboarding simulation, a design philosophy that contributed to its lasting appeal. A sequel, 1080° Avalanche, was later released on the Nintendo GameCube in 2003, continuing the franchise on Nintendo's next-generation hardware.